Control Resonant
Chain melee combos as Dylan Faden, then punt the Hiss with telekinesis while gravity tiles flip the floor sideways under your feet.
Trades the Service Weapon for a melee-focused brawler in a warped Manhattan — nails Remedy's strangeness, stumbles on 30-hour pacing.
For you if
- You want fast melee combat over Control's original gunplay
- You loved God of War (2018)'s semi-open-world structure
- You're here for Remedy's lore, art direction, and Darling cameos
Not for you if
- Repetitive enemy sponges in a 30-hour runtime drain your patience
- You need the Oldest House's tight, shifting architecture back
- You bounce off Remedy's sprawl into semi-open-world filler events
Dimensional-shifting traversal in late levels like Unknown is what 100-hour fans keep calling the standout — warped Manhattan's level design evolves as you learn to navigate it.
Repetitive open-world filler and draining enemy sponges are the wall 50-hour players hit, with the progression system turning unbalanced before the credits roll.
Media
What critics say
- GameSpot
Control Resonant is Remedy’s take on a semi-open-world character-action game, and that might sound like an experience you’ve had before, but at the transdimensional intersection of its impeccable combat design and the studio’s signature strangeness stands something unforgettably unique.
- PC Gamer
Even without those irritations, the spectacle of Dylan's repetitive executions can't sustain Resonant's 30+ hour playtime.
- Eurogamer
There's a discernible loss of focus now that we're outside the Oldest House, whose shifting architecture was a core part of how Control cultivated and maintained such an effective atmosphere.
Community pulse
Sentiment trending downUpdated 18h agoGravity combat clicks with fast melee flow
Lore and cast deepen Remedy universe ties
Open world drags with repetitive filler design
What's happening now
Updated 16m agoHotfix 1.4.2 cleans up quest blockers from the 1.4.0 New Game++ update as Golden Joystick nominations roll in.
- Hotfix 1.4.2 fixes quest blockers and a missing quest reward
- Hotfix 1.4.1 repaired the Park Resonant quest on Oct 2
- Game Update 1.4.0 added New Game++ and quality of life changes
- Golden Joystick nominations include Best Visual Design for the game
- GameSpot examined the Hiss Transporter bus miniboss encounter
- Two Golden Joystick Award nominations announced, including Best Visual Design
- GameSpot details the Hiss Transporter bus miniboss
- Patch series 1.4 (3 builds, Oct 1–Oct 8)
- Control Resonant crossover episode announced with Critical Role
- Initial post-launch plans outlined for Control Resonant
- Control Resonant launches with Dylan Faden as protagonist
- Launch hotfix adjusts enemy health and combat strength
What they're asking
Updated 15m ago- ✳New
Is Control Resonant worth $70 now, or wait for a sale?
Wait — a 58-hour-old iXBT Games video leads with five reasons not to buy at full price, while one player only jumped in after stacking a voucher and existing PSN credit to pay 98p for the Deluxe Edition.
- ✳New
Will the combat overstay its welcome and make me bounce before the end?
Mixed — one player finished at 8/10 calling it a hack-and-slash with character progression, while another said combat starts to overstay its welcome a little by the end but rewards those who engage.
Before You Play
Refreshed 2 days agoIs Control Resonant beginner-friendly for someone new to this kind of game?
Yes — Remedy built the sequel to stand alone, so you don't need to have finished Control, the AWE DLC, or Alan Wake 2 to follow Dylan Faden's story. Combat is melee-led with the shapeshifting Aberrant: Dylan has no firearms, block, or parry, so you attack to generate Power, use abilities to put enemies into a Falter state, then finish them for a damage bonus and pick up the health they drop. Assist Mode is available to make the game easier (or harder), and reading the collectibles fills in context quickly.
Source: Control Resonant Guide
Is Control Resonant fun to play solo?
Yes — every listed review covers the game as a single-player experience, with no co-op or multiplayer mode mentioned in any source. TechRadar praises the open-ended exploration as fun and the traversal mechanics as smooth, while The Verge calls manipulating gravity through the twisted New York City setting oddly exhilarating. Digital Trends highlights fluid, combo-driven melee combat with challenging boss fights, and Dexerto says the game is at its best when embracing the freedom of its expanded Manhattan playspace.
Source: TechRadar Review
How much content does Control Resonant have after the main story?
After the final mission, The End, and the epilogue The Beginning, free roam continues so you can mop up Side Stories. Remedy's post-launch note lists side quests, World Feats, and New Game Plus as the content to keep playing after the story ends. Optional activities include World Feats, FBC Tasks, Thresholds, Secret Hideouts, SHÜM! arcade machines, Dylan's Sketchbook, and Altered Items quests, and most feed a zone's level and have their own Steam achievement.
Source: The Games Wiki - Side Activities
What do players love about Control Resonant that reviews underplayed?
Players highlight that this entry lets you finally swing a weapon instead of just pointing one, and the shift pays off with aggression-based melee combat that has no blocking or parrying to fall back on. The Beebom review calls the game's Manhattan level design mind-bending and praises every boss fight, while Digital Trends notes the open-world move keeps Control's identity intact with fluid, combo-driven melee and no hand-holding. The substack piece argues the game's mishmash of ideas works on every level despite mixed critical notes.
Source: Playing This Week Substack
What should you know before starting Control Resonant?
Unlock the map first, then sweep each zone for goodies and check locked doors instead of skipping them. Visit the Gap often, find the vendor in every area, and read the collectibles for story context. Beat lesser enemies to heal, and use Faults and Resonants to unlock more abilities; defeating a Resonant refreshes your zones. Assist Mode can make the game easier or harder if you want to tune the difficulty.
Source: Polygon Beginner's Guide
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