Control Resonant vs Onimusha: Way Of The Sword

Both action games stretch past hour 20, but one asks you to master risk-based parries while the other expects you to tolerate recycled executions.

Updated 9d ago

Control Resonant cover
Control Resonant 8.3/10 Strong

Trades the Service Weapon for a melee-focused brawler in a warped Manhattan — nails Remedy's strangeness, stumbles on 30-hour pacing.

Onimusha: Way Of The Sword cover
Onimusha: Way Of The Sword 8.6/10 Strong

Capcom dethroned Sekiro's parry with the Issen counter system — a must-buy for samurai-action fans, skip if you need a fresh open world.

By the numbers

Prices checked Oct 11; they move faster than we refresh, so confirm on the store page.

Recent-review figures are Steam's own last-30-days window, read Oct 11.

Measure Control Resonant Onimusha: Way Of The Sword
Value Control Resonant wins on value
Price now $50.06 −17% · PlayerLand $57.37 −18% · GameBillet
All-time low $50.62 $56.69
Off its low At its low low was Sep 2026 +1% low was Jun 2026
Health
Steam reviews 91% 16k reviews 91% 29k reviews
Recent reviews 91% 11k votes · vs 91% lifetime 92% 8k votes · vs 91% lifetime
Support
Last patch 3 days ago 3 months ago
Patch cadence 4 in last 90 days 0 in last 90 days
Steam Deck Platinum Platinum

What players say

Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.

Control Resonant

Love

Dimensional-shifting traversal in late levels like Unknown is what 100-hour fans keep calling the standout — warped Manhattan's level design evolves as you learn to navigate it.

Struggle with

Repetitive open-world filler and draining enemy sponges are the wall 50-hour players hit, with the progression system turning unbalanced before the credits roll.

from our October 2026 verdict

Onimusha: Way Of The Sword

Love

The Issen counter system — timing a parry at the exact frame for massive damage — is what keeps 100-hour fans replaying, with every enemy type demanding a different risk calculus.

Struggle with

Reused bosses and underbaked side quests are the wall long-haul players hit — the combat stays sharp, but the content around it runs thin.

from our October 2026 verdict

Key differences

Combat system
Control Resonant swaps gunplay for aggressive melee, a shift that a critic says 'nails it' but lacks the first game's depth.
Onimusha's Issen counters and perfect parries push risk-reward timing to extremes, with a critic calling it a parry masterpiece.
Map design
Control Resonant unfolds across surreal Manhattan zones, trading the Oldest House's shifting architecture for an overrun city.
Onimusha drops you into Edo-era Kyoto, a semi-open world that critics question for padding and meaningless side content.
Post-launch support
Control Resonant has received 2 patches in the last 90 days, suggesting active fixes for its repetitive animations.
Onimusha has 0 patches in the last 90 days, meaning launch issues may persist without developer updates.

Which one is for you?

Pick Control Resonant if

  • You finished Control and want Dylan Faden as your new lead
  • Prototype or inFamous movement-combat is your comfort food
  • You'll trade tight pacing for Remedy's weirdest art direction yet

Pick Onimusha: Way Of The Sword if

  • You finished Sekiro and want parry timing pushed to extremes
  • A focused 35-45 hour action campaign without open-world padding appeals
  • You prioritize cinematic, risk-based swordplay over weapon variety

Bottom line

Pick Onimusha if you want demanding parry timing in a focused campaign; pick Control Resonant if you prefer Remedy's surreal world and can tolerate repetitive melee, though Onimusha's zero patches in 90 days signal a riskier purchase.

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