Control Resonant vs Marvel's Wolverine

A 15-hour linear brawler versus a 30-hour open-city power trip — pick based on whether you want tight pacing or supernatural sprawl.

Updated 9d ago

Control Resonant cover
Control Resonant 8.3/10 Strong

Trades the Service Weapon for a melee-focused brawler in a warped Manhattan — nails Remedy's strangeness, stumbles on 30-hour pacing.

Marvel's Wolverine cover
Marvel's Wolverine 7.8/10 Fair

Insomniac's best combat finally gets a body-count to match — a tight 15-hour brawler that stumbles only when it hides the next target behind Wolverine's own nostrils.

By the numbers

Prices checked Oct 2; they move faster than we refresh, so confirm on the store page.

Recent-review figures are Steam's own last-30-days window, read Oct 2.

Measure Control Resonant Marvel's Wolverine
Value
Price now $50.06 −17% · PlayerLand —
All-time low $50.62 —
Off its low At its low low was Sep 2026 —
Health
Steam reviews 91% 16k reviews —
Recent reviews 91% 11k votes · vs 91% lifetime —
Metacritic user score — 6.7/10 5,316 ratings
Peak players — Not yet charted — No PC release
Support
Last patch 3 days ago —
Patch cadence 4 in last 90 days —
Steam Deck Platinum —

What players say

Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.

Control Resonant

Love

Dimensional-shifting traversal in late levels like Unknown is what 100-hour fans keep calling the standout — warped Manhattan's level design evolves as you learn to navigate it.

Struggle with

Repetitive open-world filler and draining enemy sponges are the wall 50-hour players hit, with the progression system turning unbalanced before the credits roll.

from our October 2026 verdict

Marvel's Wolverine

Love

The tactile, counter-driven melee is the hook that keeps fans defending the game against its critics.

Struggle with

Enemy variety and a shallow skill tree are the wall that makes hour-10 combat feel like a chore.

from our September 2026 verdict

Key differences

Combat approach
Remedy swaps gunplay for aggressive melee, but 20+ hours of repetitive executions will test your patience.
Insomniac's counter-heavy melee makes every claw strike feel earned, though enemy variety thins by hour 10.
Campaign length
Control Resonant runs 30+ hours, asking you to tolerate repetitive animations for surreal Manhattan zones.
Wolverine's tight 15-hour campaign respects your time with no open-world filler.
World design
You explore expansive, corrupting city zones shaped by the Hiss and Mold, not the Oldest House.
Linear traversal keeps you on a corridor path, which some will resent for lacking open-world freedom.

Which one is for you?

Pick Control Resonant if

  • You finished Control and want Dylan Faden as your new lead
  • Prototype or inFamous movement-combat is your comfort food
  • You'll trade tight pacing for Remedy's weirdest art direction yet

Pick Marvel's Wolverine if

  • You want a linear, 15-hour campaign rather than a 40-hour open world
  • You play for counter-heavy melee that makes claw strikes feel earned
  • You loved X-Men Origins: Wolverine's combat and want it modernized

Bottom line

If you crave a focused 15-hour brawler with counter-heavy melee, pick Wolverine; if you want a longer, surreal city-powered sequel to Control, pick Resonant — but only if 30+ hours of repetitive executions won't wear you down.

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