Control Resonant vs Marvel's Wolverine
A 15-hour linear brawler versus a 30-hour open-city power trip — pick based on whether you want tight pacing or supernatural sprawl.
Updated 9d ago
Trades the Service Weapon for a melee-focused brawler in a warped Manhattan — nails Remedy's strangeness, stumbles on 30-hour pacing.
Insomniac's best combat finally gets a body-count to match — a tight 15-hour brawler that stumbles only when it hides the next target behind Wolverine's own nostrils.
By the numbers
Prices checked Oct 2; they move faster than we refresh, so confirm on the store page.
Recent-review figures are Steam's own last-30-days window, read Oct 2.
| Measure | Control Resonant | Marvel's Wolverine |
|---|---|---|
| Value | ||
| Price now | $50.06 −17% · PlayerLand | — |
| All-time low | $50.62 | — |
| Off its low | At its low low was Sep 2026 | — |
| Health | ||
| Steam reviews | 91% 16k reviews | — |
| Recent reviews | 91% 11k votes · vs 91% lifetime | — |
| Metacritic user score | — | 6.7/10 5,316 ratings |
| Peak players | — Not yet charted | — No PC release |
| Support | ||
| Last patch | 3 days ago | — |
| Patch cadence | 4 in last 90 days | — |
| Steam Deck | Platinum | — |
What players say
Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.
Control Resonant
Dimensional-shifting traversal in late levels like Unknown is what 100-hour fans keep calling the standout — warped Manhattan's level design evolves as you learn to navigate it.
Repetitive open-world filler and draining enemy sponges are the wall 50-hour players hit, with the progression system turning unbalanced before the credits roll.
from our October 2026 verdict
Marvel's Wolverine
The tactile, counter-driven melee is the hook that keeps fans defending the game against its critics.
Enemy variety and a shallow skill tree are the wall that makes hour-10 combat feel like a chore.
from our September 2026 verdict
Key differences
Which one is for you?
Pick Control Resonant if
- You finished Control and want Dylan Faden as your new lead
- Prototype or inFamous movement-combat is your comfort food
- You'll trade tight pacing for Remedy's weirdest art direction yet
Pick Marvel's Wolverine if
- You want a linear, 15-hour campaign rather than a 40-hour open world
- You play for counter-heavy melee that makes claw strikes feel earned
- You loved X-Men Origins: Wolverine's combat and want it modernized
Bottom line
If you crave a focused 15-hour brawler with counter-heavy melee, pick Wolverine; if you want a longer, surreal city-powered sequel to Control, pick Resonant — but only if 30+ hours of repetitive executions won't wear you down.