Player voice · Control Resonant
The patterns long-haul reviewers keep returning to.
What players love
Dimensional-shifting traversal in late levels like Unknown is what 100-hour fans keep calling the standout — warped Manhattan's level design evolves as you learn to navigate it.
Reviews behind this:
-
"Maybe one of the best games I've played this year. This is Remedy's most accessible game, without alienating the true fans."
view on Steam → -
"The game knows that the player is at an adult intelligence level and respects that. It continuously evolves, diversifying itself; it enchants with its magnificent visuals, binds you to itself with its fantastic gameplay dynamics. It gives more than everything we expect from a game."
view on Steam → -
"Just a phenomenal masterpiece from Remedy. Everything here is superb, the gameplay, the story, the visuals and the art direction. It is just <GOTY / Best 2026 Game>. Well done Remedy."
view on Steam →
What frustrates them
Repetitive open-world filler and draining enemy sponges are the wall 50-hour players hit, with the progression system turning unbalanced before the credits roll.
Reviews behind this:
-
"I really enjoyed the new lore, art direction is fascinating! But all of this is choking in abysmally boring repetitive combat and generic filler events in open world."
view on Steam → -
"There’s a lot to like on the surface, but by the time the credits roll this game leaves a sour taste. The vistas and music are genuinely strong, and the traversal is one of the best parts—especially in the later levels where dimensional shifting is used to its full potential (Unknown was a blast). Y…"
view on Steam → -
"I really liked Control 1, but I'm really struggling to find anything to like in this. I finding the combat mindlessly hitting one button over and over, the characters grating, and the art style generic. Also, ive had several crashes and performance in general is fairly poor. Maybe its unfair of me…"
view on Steam →