Slay the Spire 2
A strategy card roguelite where you draft cards and relics each run, facing unique events and bosses in a 30-minute spire climb, now with co-op.
Still the best deckbuilder roguelite — Mega Crit's sequel deepens the relics and events without breaking the original's perfect 30-min run-shape, on co-op now too.
For you if
- You sunk 200+ hours into Slay the Spire 1 and want fresh relic combos
- You're new to deckbuilders and want a 30-min-per-run entry point
- You want a co-op deckbuilder that doesn't break asynchronous solo runs
Not for you if
- You hate roguelite repetition and want a one-and-done deckbuilder narrative
- You bounce off RNG-driven game design and want set-piece encounters
- You don't have a PC or Steam Deck — Slay 2 is PC-only at launch
New synergies and fresh gameplay loops keep 100-hour fans coming back, feeling both familiar and new.
The Doormaker boss fight as of May 2026 is a major friction point, considered unbalanced and unfun.
Media
What critics say
- 10/10PCGamesN
By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience.
- 95/100Nerdelandslaget
Clear your calendar and play Slay The Spire 2 immediately. There's a reason the original Slay The Spire is our benchmark for roguelite deckbuilders.
Before You Play
Refreshed monthlyHow does Slay the Spire 2 differ from the first game?
Mega Crit kept the 30-min-per-run shape and the same Act-3 boss spike, but added new relics, fresh card synergies, and full asynchronous co-op (your friend draws cards in parallel, not turn-based shared). Critics describe it as deepening rather than rewriting the formula. Pick it up if you want fresh relics on the same proven engine.
Source: PCGamesN review
How long is a typical Slay the Spire 2 run?
Roughly 30-45 minutes for a successful run; 15-20 minutes for an early death. The Act-3 final boss spike still gates most early players. With 100+ hours expected for full ascension and character mastery, the per-hour cost is favorable at $25.
Source: PCGamesN review
Should new players start with Slay the Spire 1 or 2?
Either works — no narrative continuity. Slay the Spire 1 is cheaper ($15-25) and the established benchmark of the genre; Slay the Spire 2 has fresher mechanics and co-op. Most reviewers recommend the original first if you've never deckbuilt, or jump to 2 if you want the latest content. PCGamesN explicitly calls the sequel an elevation of the first.
Source: PCGamesN review
Is Slay the Spire 2 too RNG-dependent?
RNG-driven by design — every run shuffles relic offers and card pools. Mega Crit balances this with deck-shaping mechanics (transform, upgrade, remove cards) so skilled players consistently progress. If you bounce off Hearthstone's draw-luck swings, Spire 2's curated card pools will feel less arbitrary in practice.
Source: PCGamesN review
Does Slay the Spire 2 have co-op?
Yes — it shipped with 1.0. Two players draw separate decks and run parallel paths through the same Act, each making independent card choices but sharing some boss encounters. The mode is async-friendly: you can't directly share cards. Nerdelandslaget specifically calls out the co-op alongside solo as worth the time.
Source: Nerdelandslaget review
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