Cyberpunk 2077 vs Mafia: The Old Country

Night City's sprawling neon sandbox versus a tight 12-hour mob story — pick your kind of crime game.

Updated 6d ago

Cyberpunk 2077 cover
Cyberpunk 2077

Fixed since 2.0 and worth it at $18 — Night City and the writing carry it, but the build variety is thinner than the skill tree pretends.

Mafia: The Old Country cover
Mafia: The Old Country 7.4/10 Fair

Hangar 13 finally remembered what Mafia is — Old Country trades open-world bloat for tight 1900s Sicily linearity, and it's a real comeback.

By the numbers

Prices checked Aug 7; they move faster than we refresh, so confirm on the store page.

Recent-review figures are Steam's own last-30-days window, read Aug 7.

Measure Cyberpunk 2077 Mafia: The Old Country
Value Cyberpunk 2077 wins on value
Price now $17.99 −70% · Steam $25.70 −49% · GameBillet
All-time low $17.99 $25.70
Cost / hour $0.69/hr $17.99 · 26 h main story $2.10/hr $25.70 · 12 h main story
Off its low At its low low was Jun 2026 At its low low was Aug 2026
Main story 26 h 12 h
Health Cyberpunk 2077 wins on player health
Steam reviews 87% 968k reviews 73% 29k reviews
Recent reviews 95% 13k votes · vs 87% lifetime · improving 76% 308 votes · vs 73% lifetime
Peak players 101,348 Jul 2026 · ↑ 16% MoM 867 Jul 2026 · ↓ 8% MoM
Launch peak 12% of Dec 2020 launch peak · as of Jul 2026 8% of Aug 2025 launch peak · as of Jul 2026
All-time peak 830,387 Dec 2020 11,552 Aug 2025
Support
Last patch 11 months ago
Patch cadence 0 in last 90 days
Steam Deck Gold Gold

Shared scale — same months across the bottom, same player-count axis up the side, so the two lines are directly comparable. A shorter line means a younger game.

Cyberpunk 2077
Dec 2020 – Jul 2026
Mafia: The Old Country
Aug 2025 – Jul 2026

What players say

Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.

Cyberpunk 2077

Love

Long-haul players credit Night City itself: 100-hour reviewers point to the density and the character writing as the reason they finished it twice.

Struggle with

Reviewers past 150 hours flag build sameness — different weapon specialisations end up playing alike, which flattens a second run.

from our July 2026 verdict

Mafia: The Old Country

Love

The early 20th century Sicilian atmosphere and respectful Mafia storytelling are what long-time fans consistently praise.

Struggle with

The short campaign length and occasionally clunky knife duels are common friction points among veteran players.

from our May 2026 verdict

Key differences

Mission structure
Cyberpunk's missions often hinge on travel and dialogue before a quick shootout, while Mafia's linear beats keep the pace brisk.
Mafia: The Old Country is a linear narrative with few side activities, unlike Cyberpunk's many optional gigs and activities.
Combat variety
Cyberpunk's skill tree promises varied builds, but a 170-hour review notes pistols and shotguns feel similar.
Mafia focuses on authentic 1900s weaponry like lupara shotguns, with no RPG-level build customization.
Open world
Cyberpunk's Night City is a sprawling but often passive backdrop to the story and missions.
Mafia abandons open-world scope for a tightly crafted linear experience set in 1900s Sicily.

Which one is for you?

Pick Cyberpunk 2077 if

  • You want a story-heavy RPG set in a futuristic metropolis with cybernetic augmentations
  • You're willing to overlook some flaws for a rich atmosphere at a budget price like $18
  • You prefer long RPGs with lots of side content over short, linear games

Pick Mafia: The Old Country if

  • You loved Mafia 1 and 2's linear storytelling more than Mafia III's open world
  • You're drawn to a period mob story with horse-drawn carriages and family honor codes
  • A 12-15 hour story you can finish in a weekend sounds ideal, not an 80-hour commitment

Bottom line

If you want a long, atmospheric RPG with Night City's lore, pick Cyberpunk 2077, especially at a discount; if you prefer a tight, linear mob narrative with a strong comeback vibe, go with Mafia: The Old Country.

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