Mafia: The Old Country
A linear action-adventure game set in 1900s Sicily where you drive horse-drawn carriages and engage in lupara shotgun shootouts while upholding family honor.
Hangar 13 finally remembered what Mafia is — Old Country trades open-world bloat for tight 1900s Sicily linearity, and it's a real comeback.
For you if
- You loved Mafia 1/2's tightly-paced narratives more than Mafia III's open-world Bordeaux.
- 1900s Sicily — period horse-drawn carriages, lupara shotguns, family honor codes — sounds like a setting you'll engage with.
- A 12-15 hour story you can finish in a long weekend appeals more than 80-hour open-world commitment.
Not for you if
- You wanted Mafia III's open-world scope back — Old Country is firmly linear, smaller, and proudly so.
- Side activities and side missions matter to you — Old Country's catalog is thin compared to its peers.
- You expect deep RPG mechanics in your crime games — this is narrative-shooter, not Yakuza-style sandbox.
The early 20th century Sicilian atmosphere and respectful Mafia storytelling are what long-time fans consistently praise.
The short campaign length and occasionally clunky knife duels are common friction points among veteran players.
Media
What critics say
- 8/10IGN
A conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, with wonderful attention to detail.
- 3/5Eurogamer
A fascinating mix of beauty, efficiency and nuanced performances, though the design feels somewhat dated.
- 45/100PC Gamer
A decent but cliched mob story paired with bland, frustrating gameplay make this the weakest Mafia yet.
Before You Play
Refreshed monthlyWhat should new Mafia: The Old Country players prioritize?
Mafia: The Old Country doesn't have classes or builds — Enzo's loadout is fixed per chapter. Practical priorities: scavenge ammo aggressively (it's deliberately scarce), use Instinct Mode (lets Enzo see enemy positions through cover) before any stealth section, examine the environment for throwables and body-hiding spots, and adjust driving aids in settings — both vehicles and horseback are intentionally heavy by design, so most players benefit from enabling driver assists for at least the first few chapters.
Source: S4G Tips and Settings
What difficulty should new Mafia: The Old Country players choose?
Three difficulties: Easy, Medium, and Hard. Medium is the intended baseline — combat is satisfying without being punishing, and the linear chapter structure means you'll never grind. Easy is for action-game newcomers (not for players already comfortable with cover shooters); Hard pushes ammo scarcity and enemy aggression to the level where stealth becomes mandatory rather than optional. You can change difficulty mid-chapter from the menu without penalty, so adjust on the fly if a specific encounter chokes you.
Source: Game8 Difficulty Differences
Are any side missions or content missable in Mafia: The Old Country?
Almost nothing — the Chapter Replay feature unlocks after Chapter 2 and lets you re-enter every prior chapter to clean up collectibles, weapons, and missed actions. The one exception: the "Salvatore's Apprentice" trophy requires collecting all safe-combination notes during the FIRST playthrough; collecting them via Chapter Replay doesn't trigger the unlock. Otherwise, the game is forgiving — there are no traditional side quests to miss because Mafia: The Old Country is fully linear with no open-world side content.
Source: Game8 Missables List
Do I need to play earlier Mafia games before The Old Country?
No. The Old Country is a prequel set in 1900s Sicily, depicting the origins of the family/organized-crime structure that the original Mafia trilogy (1930s Lost Heaven, 1960s Empire Bay, 1960s New Bordeaux) explores. The story is fully self-contained and doesn't reference characters or events from prior games. If you've played Mafia I or II, you'll catch thematic resonance, but newcomers miss nothing. This is the chronologically earliest entry and a clean place to start the series.
Source: Game8 Mafia Trilogy Prerequisite
Is there post-game content in Mafia: The Old Country?
Limited. There's no traditional New Game Plus — instead, the Chapter Replay system lets you replay any chapter with your current equipment and collected gear without overwriting your main save. Explore Mode (unlocked after the Prologue) is a separate sandbox to free-roam Sicily without the chapter framing. Higher difficulties (especially Hard with the optional Classic mode for permadeath-style play) extend replay value. The 14-chapter campaign is around 15-20 hours; 100% completion adds maybe 5-10 more.
Source: Game8 New Game Plus Info
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