Cyberpunk 2077 vs Dying Light: The Beast

Cyberpunk 2077 trades combat variety for narrative depth; Dying Light: The Beast is a tight parkour horror with a fan-favorite lead.

Updated 6d ago

Cyberpunk 2077 cover
Cyberpunk 2077

Fixed since 2.0 and worth it at $18 — Night City and the writing carry it, but the build variety is thinner than the skill tree pretends.

Dying Light: The Beast cover
Dying Light: The Beast 8.1/10 Strong

Punches above its $40 price tag — Crane's Beast Mode and the return to DL1's horde-dense streets make this the series' best since the original.

By the numbers

Prices checked Aug 7; they move faster than we refresh, so confirm on the store page.

Recent-review figures are Steam's own last-30-days window, read Aug 7.

Measure Cyberpunk 2077 Dying Light: The Beast
Value Cyberpunk 2077 wins on value
Price now $17.99 −70% · Steam $37.62 −15% · eTail.Market
All-time low $17.99 $39.59
Cost / hour $0.69/hr $17.99 · 26 h main story $2.07/hr $37.62 · 18 h main story
Off its low At its low low was Jun 2026 At its low low was Jun 2026
Main story 26 h 18 h
Health
Steam reviews 87% 968k reviews 87% 70k reviews
Recent reviews 95% 13k votes · vs 87% lifetime · improving 83% 948 votes · vs 87% lifetime
Peak players 101,348 Jul 2026 · ↑ 16% MoM 4,602 Jul 2026 · ↑ 24% MoM
Launch peak 12% of Dec 2020 launch peak · as of Jul 2026 4% of Sep 2025 launch peak · as of Jul 2026
All-time peak 830,387 Dec 2020 120,949 Sep 2025
Support
Last patch 11 months ago 4 months ago
Patch cadence 0 in last 90 days 0 in last 90 days
Steam Deck Gold Platinum

Shared scale — same months across the bottom, same player-count axis up the side, so the two lines are directly comparable. A shorter line means a younger game.

Cyberpunk 2077
Dec 2020 – Jul 2026
Dying Light: The Beast
Sep 2025 – Jul 2026

What players say

Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.

Cyberpunk 2077

Love

Long-haul players credit Night City itself: 100-hour reviewers point to the density and the character writing as the reason they finished it twice.

Struggle with

Reviewers past 150 hours flag build sameness — different weapon specialisations end up playing alike, which flattens a second run.

from our July 2026 verdict

Dying Light: The Beast

Love

Beast Mode's brutal strength-spree is the obvious highlight, letting Crane tear through hordes with a ferocity that feels like DL1 turned up to eleven.

Struggle with

The dodge mechanic's unreliability and forced weapon-slot swaps during cutscenes keep tripping up even veteran parkour players.

from our August 2026 verdict

Key differences

Combat depth
Builds feel samey after 2.0; pistols and shotguns end up similar after 170 hours of play.
Beast Mode and melee combat are central, offering a distinct werewolf twist on the formula.
World structure
Night City is a backdrop for story; missions are travel, dialogue, then a short fight.
The Beast is a focused 15-20 hour expansion, avoiding open-world bloat of DL2.
Narrative focus
Night City's writing and atmosphere carry the experience, making it story-first.
Kyle Crane's return is fan-service that justifies revisiting the franchise.

Which one is for you?

Pick Cyberpunk 2077 if

  • You prioritize story and atmosphere over mechanical variety
  • You can get it at $18, not full price
  • You're willing to tolerate occasional crashes on mid-range PCs

Pick Dying Light: The Beast if

  • You loved original Dying Light's parkour more than DL2's open world
  • You have 15-20 hours instead of 60 to commit
  • Kyle Crane's comeback excites you enough to overlook iterative design

Bottom line

Choose Cyberpunk 2077 for a narrative RPG with a world you enjoy existing in; choose Dying Light: The Beast for tight, focused parkour horror that respects your time.

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