Player voice · Street Fighter 6

The patterns long-haul reviewers keep returning to.

6 reviews · 0 threads

What players love

Long-haul players rate the fundamentals, netcode and accessibility as the series' best, often while leaving a negative review over pricing.

Reviews behind this:

  • Steam · 754h played · 7 days ago
    "The most enjoyable Street Fighter ever! Modern controls made the game more accessible. I can even play with my 5 year old and wife."
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  • Steam · 643h played · 2 months ago
    "Amazing game but the dlcs cost as much as a game but have less content. Why pay 30 for 4 characters every YEAR (because they barely put out outfits, events or any incentives) when you can buy a full game every year for the same price. I'd still recommend this game even though the DLCs are lacking."
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  • Steam · 426h played · 2 months ago
    "Well crafted game, has some decent single player stuff. Looks good. Gameplay meta is pretty stale and content is slow to release but all in all a big step up from Street Fighter 5."
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What frustrates them

Owners consistently flag the cost of catching up on character passes, and being unable to lab against DLC fighters they do not own.

Reviews behind this:

  • Steam · 1210h played · 22 days ago
    "Three years of no meaningful system changes and a public admission to not add any new ones. More meaningless Mai nerfs. Lily is still unfinished. Manon isnt in the game. Why bother?"
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  • Steam · 1045h played · 19 days ago
    "Game is fun but regional matchmaking is terrible. Matchmaking times are absolutely atrocious, sometimes basically non-existent in Oceania. People should give this game negative reviews until Capcom fixes this."
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  • Steam · 208h played · 2 months ago
    "It's a good fighting game I guess, just not for me. However, I was extremely frustrated at the fact I was unable to lab against DLC in training and it's the entire reason this review is negative. I am not going to spend $90 USD just so I can lab against the complete roster lmao it should be a standa…"
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