Player voice · Nioh 3
The patterns long-haul reviewers keep returning to.
What players love
Build flexibility between ninja and samurai stances without rerolling is the combat loop 100-hour veterans praise, alongside polished Team Ninja action.
Reviews behind this:
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"As a lover of Scrolls-Type games, this offers great choice - Go full Ninja, full Samurai or a true hybrid without the need to re-roll your character. It's difficult (to put it mildly) until you learn how to play your character, but this is what makes it fun for me."
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"Was a good journey. I think i took awhile finishing the game but thoroughly enjoyed myself. the open world and linear levels were all good. Story was in-depth and alot of the bosses gave me a run for my money. switching from Samurai and Ninja was a nice addition as well. Never beat Nioh 1, never pla"
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"Without a doubt it is the best Nioh in the series, all elements in the previous games has been improved, except the technical part it is the worst!"
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What frustrates them
The open world structure, described as a big mission map with collectibles, is the friction that long-time Nioh fans flag as a step back.
Reviews behind this:
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"first off, this is a good game and it does improve a lot of things like gear tempering and the refashion being free. and i do like the enemy designs here. however, i don't like the open world. the open world does not feel open at all. for me, it felt just like a big mission map with a lot of collect"
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"A step back from Nioh 2. The QoL improvements are nice, but overall still a step backward."
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"Sadly cannot recommend this if you're coming from Nioh 1 or especially 2. The only real positive I can give is that as usual the combat is very fun, but this just feels like they had to find every way to reuse the contents from games they made since Nioh 1. Feels like the amount of moves and custom"
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