Player voice · Metaphor: ReFantazio

The patterns long-haul reviewers keep returning to.

6 reviews · 0 threads

What players love

The archetype system's flexible team-building and challenging turn-based combat are the loops 100-hour fans keep returning to.

Reviews behind this:

  • Steam · 203h played · 20 days ago
    "Really good"
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  • Steam · 156h played · 22 days ago
    "I grew up on turn based games on the SNES. Didn't really touch them until E33 came out and fell in love with that game. Bought this on sale and gave it a go. Turned out to be quite a challenging game. You really need to focus on hitting an enemy's weakness, guarding your weaknesses, and hope the"
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  • Steam · 139h played · 21 days ago
    "Muahhh. Chef kiss. OMG. This is a damn great game. To me the story is what locked me - to me it's on par with The Witcher 3."
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What frustrates them

Late-game grinding for types and abilities, alongside pacing that falls apart after a strong start, is the wall many long-time players hit.

Reviews behind this:

  • Steam · 129h played · 23 days ago
    "Terrible power scaling, you either have to extensively research types and abilities or just grind all fkn day, also, WE SHOULD HAVE AN OPTION TO MUTE GALLICA DURING COMBAT."
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  • Steam · 122h played · 23 days ago
    "There are a couple of issues with this game that really drag it down despite a promising start. - The visuals range from okay to terrible with strangely poor performance considering. - The main cast of characters, bar a few, are shallow and uninteresting. Many have one (maybe two!) traits that th"
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  • Steam · 105h played · 21 days ago
    "Great hook in the first half, but the pacing falls apart later on. The story leaves the church team's fate completely unaddressed, which made the ending feel incredibly unsatisfying. It’s way too long for its own good."
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