Esoteric Ebb
A cleric-investigation adventure where you argue with your party of misfits and roll dice to decide every outcome in the city of Norvik.
Killer 12-hour cleric-investigation indie that earns 100% recommend — Esoteric Ebb wraps Disco-Elysium-style writing around D&D bickering-ability-scores combat.
For you if
- You loved Disco Elysium's text density and want a tighter, funnier successor
- You're a Pratchett/Gilliam fan curious about D&D-shaped CRPG storytelling
- You can finish a 12-hour single-player without DLC drag
Not for you if
- You expect Baldur's Gate 3-style turn-based combat — Ebb is dialogue-first
- You bounce off systems like 50/50 ability checks and skill-tree dialogue
- You only buy 30+ hour RPGs at full price — this is $20 for 12 hours
Dialogue depth and political themes reminiscent of Disco Elysium are what keep veteran players engaged.
The immense text volume and unconventional combat system pose the primary friction for long-haul players.
Media
What critics say
- 90/100PC Gamer
If you like RPGs, you owe it to yourself to play Esoteric Ebb.
- 4/5Eurogamer
Weaving Terry Pratchett, Terry Gilliam and more, Esoteric Ebb is a comedic D&D
- 9/10DualShockers
If you're a fan of DnD looking for something unique with some solid writing
Before You Play
Refreshed monthlyShould I play Esoteric Ebb if I haven't played Disco Elysium?
No prior CRPG required — Esoteric Ebb's bickering-ability-scores dialogue runs lighter than Disco Elysium's text density. PC Gamer notes the 100% recommend across 42 critics holds independent of franchise familiarity. The Pratchett/Gilliam comedic anchoring also makes it more accessible to newcomers. Save Disco Elysium for after if you want a darker companion piece.
Source: PC Gamer review
How long is Esoteric Ebb's main story?
Around 10–12 hours for the cleric-investigation arc, with no DLC or post-game extension. Tight pacing keeps the story together without filler — closer to a Pratchett novella than a 50-hour RPG. Multiple endings reward a second playthrough at roughly 8 hours each, since different ability-score loadouts unlock different dialogue branches.
Source: GameSpot review
How does Esoteric Ebb's bickering-ability-scores system work?
Your six ability scores (Str, Dex, Con, Int, Wis, Cha) literally argue with each other in voiced dialogue. When you choose a response, the stat that won the internal argument is highlighted, revealing which trait drove your choice. It's a comedic Disco-Elysium-style externalization of decision-making — Eurogamer cites the Terry Pratchett and Terry Gilliam influence for the bickering shape.
Source: Eurogamer review
Is there combat in Esoteric Ebb?
Light by CRPG standards — most encounters resolve through dialogue and ability checks rather than turn-based combat. Hardcore Gamer notes Raw Fury's text-based CRPG format leans into writing over mechanics. If you want Baldur's Gate 3-tier tactical combat, Esoteric Ebb won't satisfy; if you loved Disco Elysium's dialogue-as-combat approach, you're home.
Source: Hardcore Gamer review
Is Esoteric Ebb worth $20?
At 100% critic recommend across 42 reviews and a $19 Steam price, the per-hour math is favorable for the 10-12 hour runtime. PC Gamer's 90/100 verdict explicitly tells RPG fans to play it. DualShockers (9/10) recommends it for D&D fans wanting solid writing. Skip only if you bounce off dialogue-first CRPGs without combat-as-progression loops.
Source: PC Gamer review
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