Dispatch

An episodic narrative adventure where you make timed dialogue choices and dispatch decisions that cascade across episodes, unlocking new scenes and callbacks.

Last reviewed: May 1, 2026
Released Oct 2025 Pixel Graphics / Horror / Atmospheric

AdHoc's Telltale-DNA reborn — Dispatch is a superhero workplace comedy where dispatch decisions cascade across episodes, and the writing earns every callback.

9.0 /10
Mighty

For you if

  • You were a Wolf Among Us / Walking Dead loyalist and you've been waiting for AdHoc to deliver the next-gen Telltale game.
  • Choice-driven narrative where decisions actually compound across episodes (not just dialogue-window flavor) is what you want.
  • Workplace-comedy + superhero premise (think The Boys' tone, but lighter) sounds like a fresh take on the genre.

Not for you if

  • You bounce off narrative-adventure games where 'gameplay' is mostly dialogue choices and timed decisions.
  • You don't have time for episodic pacing — Dispatch tells its story in chapters, not a single sit-down session.
  • Superhero satire fatigue is real for you — this leans into the genre's tropes hard, not subverts them.
What players love

The sharp writing and natural character chemistry keep high-playtime players invested across multiple playthroughs.

What frustrates them

Missing a cutscene skip or fast-forward option is the friction that hampers replayability for dedicated players.

See the reviews behind this →

Media

What critics say

  1. 9/10IGN
    A sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast.
    Sarah Thwaites Read review →
  2. 89/100PC Gamer
    Dispatch is full of heart and jokes, and it's one of the best superhero TV shows around.
    Fraser Brown Read review →
  3. 9/10Game Informer
    One of the most compelling interactive dramas in years, an adult animated superhero story with the emotional punch of prestige television.
    Ben Reeves Read review →

Before You Play

Refreshed monthly
What should new Dispatch players know about the dispatch system?

Dispatch is a narrative-first game; the dispatch system itself is a light strategy layer where you assign ex-supervillain heroes to incoming hero calls based on their proficiencies (Coupé excels at stealth, Sonar at brawls, etc.). Match perks to call type when possible, but don't agonize — most mission outcomes don't affect the story, and success is partly RNG. The actual "build" comes from your dialogue choices: relationships with each hero and the two love interests (Blazer and Invisigal) are the real progression layer.

Source: PC Gamer Review

Does Dispatch have selectable difficulty modes?

No. Dispatch is a choice-based narrative game with no traditional difficulty settings. The dispatch combat mini-game has limited real consequences for failure (the only mission whose outcome actually affects the story is the final episode's last dispatch), and most success is at the mercy of RNG. The "difficulty" comes from making narrative choices you can live with — characters die or leave permanently based on what you decide, and there's no Game Over screen for picking the "wrong" path.

Source: TechRadar Review

Are any choices missable in Dispatch?

Yes — the entire game is built around branching choices, so every playthrough misses meaningful content. The most consequential single decision: at the end of episode 3, you cut either Coupé or Sonar from the team, and the one you cut returns as an enemy in the final episode. Romance arcs with Blazer and Invisigal are mutually exclusive past a certain point. Character death/exit choices are permanent within a save. Replays are explicitly designed to let you see the alternative paths.

Source: Wikipedia

Do I need to play earlier AdHoc Studio games before Dispatch?

No, and there really aren't earlier ones to play — Dispatch is AdHoc Studio's debut, founded by ex-Telltale developers. If you've played Telltale's The Walking Dead, The Wolf Among Us, or Life Is Strange (and especially their structural and tonal style), Dispatch's choice-based episodic format will feel immediately familiar. No prior comic or superhero knowledge is required — the world is original. This is a first game from a new studio, not a sequel.

Source: Steam Store Page

Is there post-game content in Dispatch?

Replay value is the post-game content. Dispatch's 8 episodes (30-60 minutes each, 4-8 hours total) branch significantly based on your choices, especially around which hero you cut, romance paths, and how you handle major story beats. There's no New Game Plus or single-save endless mode. AdHoc has indicated interest in a Season 2, and the game ending leaves clear setup for one — but for now, the meaningful "after the credits" experience is replaying with different choices. Steam's chapter-select makes this practical.

Source: Console Creatures Review

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