Diablo IV vs The Alters

Two dark RPG worlds, opposite costs: Diablo IV monetizes a 26-hour campaign around seasonal churn, while The Alters asks 19 hours and five post-launch patches.

Updated 7d ago

Diablo IV cover
Diablo IV 8.8/10 Strong

Skip the $49.99 Standard button — the $69.99 Age of Hatred Collection adds both expansions for twenty dollars more. The 2026 repairs are free either way.

The Alters cover
The Alters 8.6/10 Strong

11 bit studios at peak form — The Alters layers Frostpunk's moral weight onto a sci-fi base-builder where every employee is another version of you.

By the numbers

Prices checked Sep 26; they move faster than we refresh, so confirm on the store page.

Recent-review figures are Steam's own last-30-days window, read Sep 26.

Measure Diablo IV The Alters
Value The Alters wins on value
Price now $49.99 Steam $13.99 −60% · GamesPlanet US
All-time low $12.49 $13.60
Cost / hour $1.94/hr $49.99 · 26 h main story $0.72/hr $13.99 · 19 h main story
Off its low +300% low was Sep 2026 +3% low was Aug 2026
Main story 26 h 19 h
Health The Alters wins on player health
Steam reviews 65% 78k reviews 90% 20k reviews
Recent reviews 66% 3k votes · vs 65% lifetime 82% 296 votes · vs 90% lifetime · souring
Peak players 12,872 Aug 2026 · ↓ 70% MoM 1,004 Sep 2026 · ↓ 32% MoM
Launch peak — 9% of Jun 2025 launch peak · as of Sep 2026
All-time peak 63,808 May 2026 · now at 20% 11,227 Jun 2025
Support
Last patch — 4 weeks ago
Patch cadence — 5 in last 90 days
Steam Deck Gold Gold

Shared scale — same months across the bottom, same player-count axis up the side, so the two lines are directly comparable. A shorter line means a younger game.

Diablo IV
Oct 2023 – Aug 2026
The Alters
Jun 2025 – Sep 2026

What players say

Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.

Diablo IV

Love

Three years of repairs finally arriving at once. Players who stayed through every season say the endgame is the best it has been.

Struggle with

Paying again. Skills behind an expansion paywall is the complaint that recurs most, followed by an endgame they still call grindy and unbalanced.

from our July 2026 verdict

The Alters

Love

Narrative depth with emotionally weighty choices and real consequences is what keeps players returning.

from our May 2026 verdict

Key differences

Structure & monetization
Diablo IV's $49.99 Standard excludes both expansions, and the store page pushes a $69.99 Age of Hatred Collection.
The Alters ships complete for $14.35, with five patches in the last 90 days refining the base.
Playtime commitment
Diablo IV's 26-hour main story costs $1–2 an hour, but seasonal resets and level-70 endgame extend the spend.
The Alters finishes its 19-hour main story under $1 an hour, though mid-game management loops repeat.
Tone & player agency
Diablo IV is a seasonal ARPG habit: new realms every season, progress wiped, classes like Paladin gated behind pay.
The Alters builds each choice around Frostpunk-style consequence, with every employee another version of Jan.

Which one is for you?

Pick Diablo IV if

  • Seasonal ARPG grinding is a habit you actively keep, not tolerate
  • You want the Paladin, Warlock or Spiritborn and will pay for them
  • You don't mind Blizzard's always-online Battle.net requirement

Pick The Alters if

  • Frostpunk and This War of Mine's cost-of-every-choice design is your sweet spot
  • You want a complete 19-hour story that ends without a seasonal reset
  • Repetitive base-management loops and heavy monologue writing don't put you off

Bottom line

If you need a live seasonal ARPG and will pay for classes, take Diablo IV; otherwise The Alters is the sharper, self-contained, cheaper pick at 90% Steam positive and under $1 an hour.

More comparisons

Browse every comparison →