Player voice · Sword of the Sea
The patterns long-haul reviewers keep returning to.
What players love
Sliding and tricking across dunes is the hook that holds even veteran Game-of-the-Year voters, the movement so fluid it feels effortless.
Reviews behind this:
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"Enjoyable gameplay, beautiful art direction, and a transcendant score by Austin Wintory. Aboslutely fabulous."
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"A little bit on the short side, but with good replayability. Overall its super beautiful, relaxing and fun. Definitely worth experiencing."
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"It's fun and relaxing. Great visuals. If you enjoyed Abzu and The Pathless, you will enjoy Sword of the Sea."
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What frustrates them
Ending the game is a letdown — a third of players call it a quality cliff, and the collectible sprawl can sour the closing stretch.
Reviews behind this:
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"The gameplay is nice, but it's hella buggy and unoptimized. The setup that handles AAA games on 2k high gets overheated by this mess of a code. And it's in addition to random game crashes every 5-15 minutes. Getting to the end was a test of patience."
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"Beautiful game but no use. Even long after release it still has big performance issues. No DLSS support either to alleviate the fps drops. Better to watch a 4K playthrough on YT and enjoy the music and art style."
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"I'm a fan of the studio, but I think this is their worst game. Their first two games were excellent and followed a good trajectory of improvement, so I don't understand why they got rid of combat, bosses, and even puzzles after they worked so well in Pathless! All I can figure is that they must have…"
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