Split Fiction

A co-op genre-hopping adventure where you chain platforming, mech battles, dragon-riding, and bullet-hell arenas with a partner.

Last reviewed: May 1, 2026
Released Mar 2025 Multiplayer / Fantasy / Story Rich

Hazelight's wildest co-op yet — Split Fiction trades It Takes Two's gentle tone for genre-hopping chaos, and it's their best game in years.

9.0 /10
Mighty

For you if

  • You and a friend or partner have a regular co-op night and you've already burned through It Takes Two and A Way Out.
  • Mechanics that never repeat across a full game — bullet-hell, platforming, mech battles, dragon riding — sounds like a strength, not a gimmick.
  • You want a tightly-paced 12-15 hour story you can wrap up in three sessions, not a 100-hour grind.

Not for you if

  • You don't have a regular co-op partner — Split Fiction is co-op-only with no AI companion option.
  • You prefer mechanical depth over breadth — every chapter teaches a new system rather than refining one.
  • Cutscenes that lean into bickering-buddies humor grate on you — Mio and Zoe's banter is constant.
What players love

The co-op gameplay's seamless genre-switching and constant novelty is what long-time players consistently praise.

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Media

What critics say

  1. 5/5Eurogamer
    Fantastic from start to finish, Split Fiction is one of the most inventive and joyful co-op games to date
    Katharine Castle Read review →
  2. 87/100PC Gamer
    An incredibly inventive, rapid-fire co-op adventure that never breaks its stride
    Fraser Brown Read review →
  3. 10/10GameSpot
    Split Fiction is a remarkable love letter to creativity, video games, and companionship
    Jessica Cogswell Read review →

Before You Play

Refreshed monthly
Can Split Fiction be played solo?

No. Split Fiction is exclusively designed for two-player co-op — there's no solo or single-player mode, no AI partner, and no offline solo workaround. Both characters (Zoe and Mio) are required to traverse the split-screen levels, with constant timing-based actions, mechanical synergies, and shared puzzle solutions. If you want to try the game without a partner, the only option is to play both halves yourself with two controllers (technically possible but exhausting) or use the Friend's Pass to invite someone.

Source: Dexerto Solo/Friend's Pass Guide

Does Split Fiction support cross-play between PC and console?

Yes — Split Fiction is the first Hazelight game with full cross-play. PC, PlayStation 5, and Xbox Series X|S players can co-op together regardless of platform. The Friend's Pass system pairs with cross-play perfectly: one person buys the game, the other downloads the free Friend's Pass on their platform, and you can play start-to-finish together. There's also a free demo Friend's Pass Trial for the opening stages if you want to test compatibility first.

Source: Steam Friend's Pass Page

How many players is Split Fiction designed for?

Exactly two — no more, no less. It's designed-for-2 from the ground up, with every level, mechanic, and set-piece built around split-screen coordination between Zoe (the fantasy writer) and Mio (the sci-fi author). Larger groups can't join; you can't add a third player or run 3v3 multiplayer. If you have multiple friends who want to play, plan to take turns or run multiple separate sessions. The 10-12 hour main campaign is one cohesive co-op experience for one pair.

Source: Wikipedia

How forgiving is Split Fiction for new co-op players?

Very. Hazelight's accessibility design includes adjustable difficulty, skippable puzzles for sections that hard-stall a pair, simplified Quick Time Event modes, manual save points, control reminders, and a practice mode for tricky timing sections. The co-op design is also forgiving — most failures don't end the run, and revives are usually generous. If your partner is less experienced, the game adapts well; if you're both newcomers to co-op platforming, the difficulty options keep frustration low.

Source: PlayStation Store Page

Does Split Fiction have meaningful progression beyond the core campaign?

Not in the traditional sense — there's no XP, gear, levels, or replayable progression loop. The 10-12 hour campaign is the experience, with each level unlocking a new mechanic or ability that's used for that section and then replaced. Optional side stories (mini-levels with their own gimmicks) add a couple hours of bonus content. Replay value comes from playing again with a different partner; there's no New Game Plus or post-credits free-roam. This is a contained co-op story, not a live-service loop.

Source: Wikipedia

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