Silent Hill f
Crack puzzles and slash monsters in a 1960s Japanese town that fog has turned into a nightmare—Ryukishi07's psychological horror.
Silent Hill comes back swinging in 1960s Japan — Ryukishi07's writing and Yamaoka's score carry it past combat that's still the franchise's weak spot.
For you if
- You've been chasing the Silent Hill 2 / 3 atmosphere since 2003 — Silent Hill f hits the same tone-over-mechanics balance.
- Ryukishi07's name (Higurashi, Umineko) means more to you than 'survival horror combat must be tight.'
- Akira Yamaoka soundtracks alone are worth your time — and this is the first new SH soundtrack from him in over a decade.
Not for you if
- You want Silent Hill 2 Remake-tier combat polish — SH f's melee and dodge feel rougher than its peers.
- Linear, scripted survival horror disappoints you — SH f has less player-driven puzzle solving than older entries.
- Pyramid Head and Lakeside Pennsylvania are non-negotiable — SH f is a clean break from the franchise's American settings.
The narrative depth and emotional journey, especially across multiple endings, is what high-playtime reviewers consistently praise.
The cryptic ending system and hard difficulty puzzles are points of friction for long-hour players.
Latest patch
Patched 7 months agoMedia
What critics say
- 4/5Eurogamer
Silent Hill f's frustrating first-half is outweighed by a brilliant, delirious second
- 7/10IGN
Fresh setting and fascinatingly dark story, but its melee-focussed combat doesn't quite land
- 90/100PC Gamer
An excellent next step for this accomplished horror series that proves Silent Hill horrors extend beyond the iconic mountain town
Before You Play
Refreshed monthlyHow scary is Silent Hill f for new horror-game players?
Genuinely rough — but rough as in dread, not as in jump-cuts. Silent Hill f leans on slow-build psychological horror grounded in 1960s Japanese rural anxieties (community pressure, gender, tradition) rather than monster-of-the-week scares. Reviewers consistently rank it as the most unsettling horror release of 2025, and players who rarely find games scary report being genuinely affected. If you've handled Silent Hill 2 or Resident Evil VII, you'll find this thematically heavier but mechanically less punishing.
Source: Game Rant Horror Analysis
Is Silent Hill f single-player or does it have co-op?
Strictly single-player. Silent Hill f is a story-driven horror game centered on Hinako Shimizu's experience in 1960s Ebisugaoka — there's no multiplayer, no co-op mode, and no companion AI. The intimacy of the horror depends on you being alone with the atmosphere, the soundscape, and the protagonist's deteriorating mental state.
Source: Wikipedia
Is Silent Hill f worth replaying after the first ending?
Yes — it has multiple endings tied to specific late-game choices, and the runtime is short (about 8 hours for a first playthrough), so a second pass is reasonable rather than a slog. Even with the scares spoiled, the dread is mostly atmospheric rather than jump-based, so the unsettling tone holds up. Many players replay specifically to chase the alternate endings and pick up missed lore documents.
Source: Game Rant Review
Does Silent Hill f rely on jump scares?
Mostly psychological dread, with very few traditional jump scares. The horror builds through atmosphere, sound design, and the slow-revealing 1960s village setting — what unsettles you is the implication of what's around the corner, not a sudden monster lunge. Reviewers consistently flag the "buildup over payoff" approach: the tension is the horror. If you specifically dislike jump scares, this one's actually safer for you than most modern horror games.
Source: Silent Hill f Scariness Analysis
What accessibility options does Silent Hill f offer for horror-sensitive players?
Silent Hill f has separate Action and Puzzle difficulty sliders — by default the game suggests Story-level Action with Hard Puzzles, but you can drop both independently. There's no in-game scare-reduction toggle (no jump-scare warnings or ambient-volume settings beyond standard audio mixing), but combat-light Story difficulty paired with subtitle and photosensitivity options makes it more approachable than most modern horror games for players who mainly want the narrative.
Source: NoisyPixel Review
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