Avowed vs Kingdom Come: Deliverance II
Both are 2025 first-person RPGs with grim settings, but one gives you a 20-hour linear ride and the other demands 55 slow, systemic hours.
Updated 15d ago
Dual-wielding a wand and a flintlock is genuinely great — but the open world is empty and the choices never branch, so it misses the Obsidian reactivity you came for.
The quest writing and side characters are why people replay it at 500 hours — it deserves the medieval-RPG crown, if you can live with save limits and slow travel.
By the numbers
Prices checked Oct 9; they move faster than we refresh, so confirm on the store page.
Recent-review figures are Steam's own last-30-days window, read Oct 9.
| Measure | Avowed | Kingdom Come: Deliverance II |
|---|---|---|
| Value Kingdom Come: Deliverance II wins on value | ||
| Price now | $29.99 −40% · Microsoft Store | $23.89 −60% · WinGameStore |
| All-time low | $29.99 | $20.99 |
| Cost / hour | $1.49/hr $29.99 · 20 h main story | $0.43/hr $23.89 · 55 h main story |
| Off its low | At its low low was Jun 2026 | +14% low was Jul 2026 |
| Main story | 20 h | 55 h |
| Health Kingdom Come: Deliverance II wins on player health | ||
| Steam reviews | 77% 13k reviews | 94% 198k reviews |
| Recent reviews | 72% 136 votes · vs 77% lifetime | 89% 2k votes · vs 94% lifetime · souring |
| Peak players | 482 Sep 2026 · ↓ 63% MoM | 21,879 Sep 2026 · ↓ 15% MoM |
| Launch peak | 3% of Feb 2025 launch peak · as of Sep 2026 | 9% of Feb 2025 launch peak · as of Sep 2026 |
| All-time peak | 19,161 Feb 2025 | 255,607 Feb 2025 |
| Support | ||
| Last patch | 7 months ago | 4 months ago |
| Patch cadence | 0 in last 90 days | 0 in last 90 days |
| Steam Deck | Gold | Platinum |
Shared scale — same months across the bottom, same player-count axis up the side, so the two lines are directly comparable. A shorter line means a younger game.
What players say
Patterns from long-haul reviewers, taken from each game's verdict. Not live sentiment — each side is dated below.
Avowed
The combat's magic toolkit — dual-wielding wands, guns, and swords with flashy spells — keeps long-haul players coming back.
The open world feels big for no reason, and choices don't matter, leaving progression gated and exploration unrewarding for many 100-hour vets.
from our August 2026 verdict
Kingdom Come: Deliverance II
The writing and quest design stay unmatched to 500 hours — side characters and missions are what long-haul fans replay for.
Late-game save freedom and travel pacing still grate on 100-hour veterans, though the story keeps them pushing.
from our August 2026 verdict
Key differences
Which one is for you?
Pick Avowed if
- You want a 20-hour RPG you can finish in a few weekends.
- You play for spellcasting power fantasy, not systemic simulation.
- You loved Pillars of Eternity's world and want a first-person tour.
Pick Kingdom Come: Deliverance II if
- You got through Kingdom Come 1's early roughness and want the polished version.
- You have 55+ hours for slow travel, save limits, and dialogue-heavy quests.
- You love sprawling questlines where side characters steal the show.
Bottom line
Pick Avowed if a 20-hour linear power fantasy at $1-2 an hour is your priority; pick Kingdom Come: Deliverance II if its 94% positive reviews and 55-hour simulation are worth the save restrictions.