Avowed vs Kingdom Come: Deliverance II
Compact fantasy narrative versus sprawling historical simulation — choose your time commitment.
Smarter than the Skyrim-killer pitch suggested; smaller, too — Avowed is Obsidian writing in a tighter playground than fans hoped for.
If KCD1 grabbed you with its bullheaded commitment to 15th-century realism, KCD2 is more of that — bigger map, sharper combat, same refusal to hold your hand.
Steam popularity
Shared scale — sparklines are directly comparable across both games.
Avowed
Apr 2026 peak CCU 952 ↓ 16% MoM
All-time peak 19,161
Kingdom Come: Deliverance II
Apr 2026 peak CCU 26,318 ↓ 29% MoM
All-time peak 255,607
Key differences
Scope and scale
Avowed is a hand-crafted 35-hour RPG that sticks to its narrative rails.
Kingdom Come: Deliverance II offers a 100-hour open world with systemic depth and no hand-holding.
Combat system
Avowed's first-person fantasy combat mixes bows, magic, and parries with a stamina/stagger loop.
KCD2's swordplay is fencing-inspired, weighty, and requires learning directional attacks and timing.
World and simulation
Avowed is a pure fantasy RPG with lore from the Pillars of Eternity universe.
KCD2 simulates 15th-century Bohemia with realistic alchemy, lockpicking, and a punishing save system.
Which one is for you?
Pick Avowed if
- You want a focused ~35-hour RPG you can finish in a week.
- You love Obsidian's writing and the Eora setting from Pillars of Eternity.
- You prefer fantasy combat with more forgiving mechanics than Soulslike.
Pick Kingdom Come: Deliverance II if
- You want a 100-hour open world with deep simulation and no level scaling.
- You enjoy slow-paced realism and learning complex systems like alchemy and fencing.
- You don't mind a punishing save system and a slow opening before the world opens up.
Bottom line
If you have 35 hours and want Obsidian's narrative tightness, pick Avowed. If you have 100 hours and crave historical immersion with systemic depth, pick Kingdom Come: Deliverance II.