Avowed vs Kingdom Come: Deliverance II
Obsidian's tight fantasy narrative versus Warhorse's sprawling historical simulation — choose your kind of patience.
Smarter than the Skyrim-killer pitch suggested; smaller, too — Avowed is Obsidian writing in a tighter playground than fans hoped for.
If KCD1 grabbed you with its bullheaded commitment to 15th-century realism, KCD2 is more of that — bigger map, sharper combat, same refusal to hold your hand.
Steam popularity
Shared scale — sparklines are directly comparable across both games.
Avowed
Jun 2026 peak CCU 869 ↑ 48% MoM
All-time peak 19,161
Kingdom Come: Deliverance II
Jun 2026 peak CCU 24,021 ↑ 1% MoM
All-time peak 255,607
Key differences
World scope
Avowed is a hand-crafted ~35-hour world with focused exploration and no simulation depth.
KCD2 offers a 100+ hour open world where alchemy, lockpicking, and reputation systems matter deeply.
Combat philosophy
Avowed's first-person fantasy combat mixes magic, bows, and melee with a stamina/stagger ramp-up.
KCD2's swordplay is fencing-inspired, precise, and refuses to scale to your skill level.
Historical vs fantasy setting
Avowed drops you into Eora's magical Living Lands with Pillars of Eternity lore.
KCD2 grounds you in 15th-century Bohemia with real place names and period-accurate gear.
Which one is for you?
Pick Avowed if
- You came to RPGs through Pillars of Eternity or New Vegas writing.
- You prefer a tighter ~35-hour fantasy campaign over a 100-hour simulation.
- You want first-person combat that clicks after a 5-10 hour learning curve.
Pick Kingdom Come: Deliverance II if
- You loved KCD1's hardcore realism and punishing save system.
- You enjoy slow openings that build a world over 10 hours before opening up.
- You want an RPG where crafting, reputation, and real-world herbalism matter.
Bottom line
Pick Avowed for a dense, writer-driven fantasy romp; pick KCD2 if you have the patience for a historically rigorous, simulation-heavy open world.